Camps2019-04-05T05:56:14+00:00

Ready. Set. Code!

Knowing computer science is as fundamental as learning math and reading. We offer many different computer programming languages depending on your child’s level including Scratch, JavaScript, Python and Java.

CODING

Younger campers, grades K-2, will learn basic logic using ScratchJr visual programming language in order to design animation and games. The goal is to introduce kids to programming and game design concepts without all the complex programming. Every student will storyboard and present their game at the end of the week!

Day 1 – Icebreaker and ‘hello world’ activities
Day 2 – Character Movement
Day 3 – Cat-n-mouse game
Day 4 – Customizing project
Day 5 – Presenting project

Campers will learn to code using Scratch visual programming language to design simple games like a Maze. The goal is to introduce students to simple programming concepts, design a game, and implement coding logic. Every student will storyboard and present their game at the end of the week, and receive a t-shirt and pizza for lunch on the last day of camp!

Day 1 – Ice Breakers and ‘Hello World’ activity
Day 2 – Storyboard and begin coding project
Day 3 – Character control and cloning
Day 4 – Customizing project
Day 5 – Presenting project

Campers will code using Scratch visual programming language to design a game like Frogger. The goal is to introduce students to more advanced programming concepts, design more complex games, and implement coding logic. This is a great starting point for older children with little or no prior experience. Every student will storyboard and present their game at the end of the week and receive a t-shirt and pizza for lunch on the last day of camp!

Day 1 – Icebreakers and ‘Hello World’ activities
Day 2 – Storyboard and begin coding custom game
Day 3 – Complete and debug custom game
Day 4 – Changing aspects of custom game
Day 5 – Presenting final game

Campers will learn advanced JavaScript programming, using Bitsbox, to design more complex games like Fruit Ninja. The goal is to introduce intermediate concepts, design an app-like game, and implement coding logic. This is a great starting point for older children with little or no prior experience who are comfortable with a challenge. Every student will storyboard and present their app at the end of the week and receive a t-shirt and pizza for lunch on the last day of camp!

Day 1 – Icebreakers and ‘Hello World’ activities
Day 2 – Storyboard and begin coding project
Day 3 – Customize personal project
Day 4 – Debugging project
Day 5 – Presenting final project

Campers will learn advanced JavaScript programming, using Bitsbox, to design more complex games like Fruit Ninja. The goal is to introduce intermediate concepts, design an app-like game, and implement coding logic. This is a great starting point for older children with little or no prior experience who are comfortable with a challenge. Every student will storyboard and present their app at the end of the week and receive a t-shirt and pizza for lunch on the last day of camp!

Day 1 – Icebreakers and ‘Hello World’ activities
Day 2 – Storyboard and begin coding project
Day 3 – Customize personal project
Day 4 – Debugging project
Day 5 – Presenting final project

Campers will be introduced to and code with the Python programming language to design games like Slither, using Pygames. The goal is to introduce a more versatile coding language to students, program games and understand syntax. Every student will storyboard and present their game at the end of the week, and receive a t-shirt and pizza for lunch on the last day of camp!

Day 1 – Icebreakers and ‘Hello World’ activity
Day 2 – Storyboard and begin coding ‘Snake’ game
Day 3 – Finish remaining code and begin debugging
Day 4 – Customizing game
Day 5 – Presenting final project

Campers will be introduced to and code with the widely used programming language, Java, to develop an app-like game. The goal is to introduce the Java language, learn syntax and build a simple game app. Every student will storyboard and present their app program at the end of the week, and receive a t-shirt and pizza for lunch on the last day of camp!

Day 1 – Icebreaker and ‘Hello World’ activities
Day 2 – Java math and logic operators
Day 3 – Storyboard an begin coding personal game
Day 4 – Customize personal game
Day 5 – Presenting final project

We offer many fun ways to learn about hardware including robotics, 3D printing and computer building. We offer Dash Robots for young kids and LEGO Mindstorms for advanced kids. They can also learn about 3D modeling and building their dream computers.

ROBOTICS

Young campers will learn about robots, using Wonder Workshop Dash, and coding, using Blockly visual programming language. The goal is to introduce kids to autonomous robots, complete fun tasks and design simple programs. Every student will storyboard and compete in the challenge at the end of the week!

Day 1 – Icebreaker and ‘Hello World’ activities
Day 2 – Explanation of sensors and automation
Day 3 – Measuring automated movement
Day 4 – Learn intermediate coding logic using Dash’s accessories
Day 5 – Presenting final project

Campers will learn about robotics, using LEGO Mindstorms, and coding, using EV3 visual programming language. The goal is to understand how to program the LEGO Mindstorms, complete tasks like the Roomba, and learn about autonomous robots. Every student will storyboard and compete in the challenge.

Day 1 – Icebreaker and ‘Hello World’ activities
Day 2 – Storyboarding and building the robot
Day 3 – Coding the Roomba program
Day 4 – Debugging and customizing the robot
Day 5 – Presenting final project

Campers will learn programming with LEGO Mindstorms robot and the EV3 visual programming language to complete challenging tasks. The goal is to understand how to program the LEGO Mindstorms, complete tasks like the Candy Cleanup, and learn about autonomous robots. Every student will storyboard and compete in the challenge at the end of the week and receive a t-shirt and pizza for lunch on the last day of camp!

Day 1 – Icebreaker and ‘Hello World’ activities
Day 2 – Building the robot
Day 3 – Coding the robot
Day 4 – Debugging and Candy Cleanup competition
Day 5 – Presenting final project

Campers will learn about 3D modeling using TinkerCAD and printing technology using 3D printers. The goal is to learn how to design a 3D model, apply concepts such as additive and subtractive design, and print using our Force Forge 3D printers. Every student will storyboard and present their 3D project at the end of the week!

Day 1 – Icebreaker and ‘Hello World’ activities
Day 2 – Storyboard and model personalize keychains
Day 3 – 3D printer techniques and designing a personal project
Day 4 – Printing either keychain or personal project
Day 5 – Presenting final project

Campers will build a desktop computer from scratch. The goal is to learn the key parts of a functional computer, how to assemble the parts, learn computer settings and install Linux operating systems. Every student will design their own dream computer and present their build at the end of the week!

Day 1 – Identification and explanation of PC parts
Day 2 – Proper procedure for installation of parts
Day 3 – Installing OS, building dream computer list
Day 4 – Build PC with budget and specifications
Day 5 – Presenting final project

Gaming is a great way to learn about game design and computer programming. Kids can play and create their own mini-games using the favorite video games including Minecraft, Roblox and Fortnite. We have tech camps for all ages.

GAME DESIGN

Campers will learn and use the Minecraft PC Edition in creative mode. The goal is to have students understand this popular sandbox game, know the items and features, and build an amusement park while learning basic concepts of game design. Every student will storyboard and present their Minecraft world project at the end of the week and receive a t-shirt and pizza for lunch on the last day of camp!

Day 1 – Icebreaker and ‘Hello World’ activities
Day 2 – Discuss project themes in and storyboard project
Day 3 – Build town or monument
Day 4 – Build display/transportation method
Day 5 – Presenting final project

Campers will learn and use the Roblox online studio to design, construct and play. The goal is to have students understand the virtual game, know the toolbox and features, and build a racing game. Every student will storyboard and present their project at the end of the week and receive a t-shirt and pizza for lunch on the last day of camp!

Day 1 – Icebreaker and ‘Hello World’ activities / storyboarding
Day 2 – Alter Terrain and construction of Racetrack
Day 3 – Build Racetrack, add Obstacles, create Bridge
Day 4 – Create Custom Vehicle model
Day 5 – Publish Game and presenting final project

Campers will create their own Minecraft server and push their creativity to the limit by designing multi-player mini-games, like Spleef, for their friends to play. The goal is to have students understand how to build a server, develop a mini-game, and create their own Minecraft world. Every student will storyboard and present their project at the end of the week and receive a T-shirt and pizza for lunch on the last day of camp!

Day 1 – Icebreaker and ‘Hello World’ activities
Day 2 – Storyboarding, begin construction spleef arena
Day 3 – Continue PvP arena, add commands
Day 4 – Finish PvP arena, connect to other users’ servers
Day 5 – Presenting final project

Campers will learn and use the Roblox online studio to design, construct and play a game of their own design. The goal is to have students understand the virtual game, know the toolbox and features, and build an elaborate capture the flag arena. Every student will storyboard and present their project at the end of the week and receive a t-shirt and pizza for lunch on the last day of camp!

Day 1 – Icebreaker and ‘Hello World’ activities
Day 2 – Storyboarding, Build Terrain
Day 3 – Design Spawn and Flag Areas, add Structure
Day 4 – Publish Game, code health pack, put weapons in Starter Pack
Day 5 – Presenting final project

Campers will learn and use Fortnite’s creative mode to design, construct and play. The goal is to have students understand the virtual game, know the toolbox and features, and build their own multiplayer experience. Every student will storyboard and present their project at the end of the week and receive a t-shirt and pizza for lunch on the last day of camp!

Day 1 – Icebreaker and ‘Hello World’ activities / storyboarding
Day 2 – Select Terrain, Base Construction
Day 3 – Game Theory and Player Interactions
Day 4 – Player/Item spawns, game Rules
Day 5 – Publish Game and presenting final project